1/27/2024 0 Comments Into the echo mmorpg![]() I love playing warriors, and I’m pretty insistent on playing ladytypes, so for me this was almost a reason not to play this game, but I was willing to give it a try.Įxcept for their wacky unnecessary boob physics. Warriors, Rogues, and Warlocks and locked to male. This is one of those things that might be a deal breaker for a lot of people, and it almost was for me as well. So the first thing I should note is the gender lock. You know, someday I’m going to get to write another long, labor of love saga here, but I’m pretty sure EoS isn’t one of those. This one I liked purely because it seemed less muddled than a lot of them and because the graphics were pleasent. This one seemed interesting because of the buzz it was getting on the internet (that buzz being “It exists!”) Sometimes I just search “popular MMOs” and see what’s going on out there. What I do know is that I picked this one up for the blog, and also because I really am in the process of finding a new MMO to blow some time on. ![]() I’m pretty sure that it’s another one made to make money, but hey, I guess most games are. I can’t really find much more on the development of this game. So like, we immediately know not to trust this game. It was developed by Nvius and published by Aeria Games in the US (who also brought us such magical titles as Scarlet Blade, unarguably the worst piece of shit I have ever played in my entire life, which I will not be reviewing because it just shut down, ding dong, the witch is dead). The full statement can be read on the game's site.Echo of Soul (EoS) is a free-to-play fantasy MMORPG I like to call “less shitty Tera” because it’s basically the same thing except with a gender lock on classes, less sexualization of girl children (which is not to say none) and not as many little doodles that made it into the final product, so that’s nice I guess?Įcho of Soul is from Korea. The statement addresses other things such as toxicity, removing some of the barriers generally found when socializing in games, and more. As the statement on the developer's commitment to mental health notes, their "core values" prevent them from adding pay to win, pay for convenience, or progress limiting micro-transactions. Interestingly, the game also seems to have a focus on mental health - which also appears to impact how the game may be monetized. This is one of the reasons there's such a focus on each player having a unique identity. Into the Echo appears to be a big picture project, as the developers hope to have it span across media platforms and become "a launching pad for next generation social interactions". Part of doing this also seems to involve stepping into the past - or "the echos of the past" - in order to solve mysteries taking place. ![]() Whatever they do, the one thing all players will have in common is that they will need to contribute in some way to the world around them. Ideally, players will be able to choose from a wide variety of personal paths ranging from becoming a master craftsperson to a code-breaker, or a warrior. Players will need to master Qen while also choosing their own way. The result is that the world's inhabitants possess a unique ability called Qen. The game is set on the planet Raava, a world subjected to cosmic events that have altered its evolution. This doesn't just mean leveling them up, obtaining gear, and doing all the things you generally do in an MMO, but also finding "their own unique purpose". The new title - which may or may not be free-to-play - is an MMORPG with a focus on allowing players to truly develop their own characters. ![]() Canadian developer ETLOK Studios announced Into The Echo yesterday.
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