Super Mario Galaxy 2 deserves a port as much as its predecessor, and a port of the sequel could easily learn from the critiques of its precursor. Luckily, there's something good that can come from this blunder on Nintendo's part: they can learn from it. RELATED: Nintendo Explains How Photos Will Be Evaluated In New Pokemon Snap The games before it didn't need this, and Super Mario Galaxy, despite being a Wii game, didn't either - it was tacked on back then, and it's tacked on now. The only major anchor to its floating sky-ship is the fact that to grab collectibles, platform through space, select levels, or just pick 'yes' or 'no' in a menu is done through motion controls. Nintendo dipped its toes in the abandonment of janky, often unreliable motion controls, but didn't go the full mile, and the disappointment lies in the fact that Super Mario Galaxy is, at its core, an extension of the 3D games that came before it. Shaking your joy-cons is an element of gameplay that lets you spin Mario to destroy ice or fend off enemies, but Nintendo decided to let players press Y rapidly instead, a new addition for the Switch, so the question of why they didn't make the effort to have other elements of motion control entirely optional is unclear. Oddly enough, Nintendo chose to swap the motion controls for touch-screen support which means that you are forced into an awkward tap-dance between joy-cons on the side and screen in the center which, for gameplay elements that combined controller and motion controls, got very tedious. The remote and nun-chuck combo doesn't translate to the joy-con in the way that Nintendo likely hoped, let alone the combined joy-con controller, and then there's the handheld. We're not on the Wii for this port, so a change would have worked. Yet it failed to deliver, opting to turn the joy-cons into Wii remotes.Īll of the motion control aspects of Super Mario Galaxy could be transformed to use other, controller-based elements - they aren't essential to the gameplay, and only served to showcase what the Wii could do. But now it's 2020, and people had hoped for this to be toned down for the Switch port. In its newest 3D entry into the Italian platformer giant, menus are operated with motion controls, because simply using the analog stick wouldn't show off the Wii's gimmick. It's the year 2007, and the Wii and DS are Nintendo's main consoles.
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